Punch Girl

Description:

Base OCV: 7
Base DCV: 7

15 STR
20 DEX
20 CON
10 BODY
18 INT
10 EGO
20 PRE
16 COM
4 PD
4 ED
3/6 SPD
10 REC
20 END
30 STUN
6" RUN
2" SWIM
6" LEAP

STR Roll: 12-
DEX Roll: 13-
CON Roll: 13-
INT Roll: 13-
EGO Roll: 11-
PER Roll: 13-

Disadvantages

Hunted: Sonofabitch 11- (Mo Pow; Harshly Punish)
Hunted: Police and Feds 8- (Mo Pow; NCI; Watching)
Social Limitation: Secret ID (Very Frequently; Major)
Enraged: Unfair fights (Common), go 8-, recover 14-
Reputation: Vigilante, 11- (Extreme)
Psychological Limitation: Trying to be “normal” (Common; Moderate)
Psychological Limitation: Must Stop “crime”, Can’t leave it alone (Common; Strong)

Skill/Perk/Talent/Power

  • Physical Damage Reduction, Resistant, 50% (30 Active Points); OIF (-1/2)

+3 SPD (30 Active Points); Independent (-2), IIF Expendable (Difficult to obtain new Focus; -1/2), Side Effects, Side Effect occurs automatically whenever Power is used (-1/2), Extra Time (Full Phase, Only to Activate, -1/4), Nonpersistent (-1/4), Gestures (-1/4), 8 Continuing Charges lasting 1 Hour each (-0)

Killing Attack – Hand-To-Hand 1d6, 1 Increased STUN Multiplier (1/4) (19 Active Points); Independent (-2), STR Minimum 15-17 (-3/4), IAF (-1/2)

Killing Attack – Ranged 1d6, 1 Increased STUN Multiplier (1/4) (19 Active Points); Independent (-2), STR Minimum 15-17 (-3/4), IAF (-1/2)

  • Offensive Ranged Disarm: 1/2 Phase, +1 OCV, -1 DCV, Range +2, Disarm, +4 DC to Disarm
  • Offensive Shot: 1/2 Phase, -1 OCV, -1 DCV, Range +0, Strike, +6 DC
  • Trip: 1/2 Phase, -1 OCV, -1 DCV, Range +2, v/5, Target Falls
  • Quick Shot: 1/2 Phase, +1 OCV, +0 DCV, Range +0, Strike, +4 DC
  • Martial Dodge: 1/2 Phase, — OCV, +5 DCV, Dodge, Affects All Attacks, Abort
  • Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
  • Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, 9d6 Strike, Must Follow Block
  • Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 11d6 Strike
  • Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 9d6 Strike
  • Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 8d6 Strike, Target Falls
  • Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 45 STR to take weapon away
  • +4 HTH Damage Class(es)
  • +2 Ranged Damage Class(es)
  • Acrobatics 13-
  • Breakfall 13-
  • Bugging 13-
  • Climbing 13-
  • Combat Driving 13-
  • Concealment 13-
  • Contortionist 13-
  • Criminology 13-
  • Demolitions 13-
  • Disguise 13-
  • Lockpicking 13-
  • Security Systems 13-
  • Shadowing 13-
  • Sleight Of Hand 13-
  • Stealth 13-
  • Streetwise 13-
  • Lightning Reflexes: +3 DEX to act first with All Actions
  • Combat Sense (17 Active Points); Extra Time (Full Phase, Only to Activate, 1/4) 15
Bio:

Real Name: Mandy McCray

Mandy was home-schooled as a child. Sounds pretty boring, but her lessons included gun care, shooting, martial arts, and taking a hit. Mandy’s mother was attacked when she was pregnant by the crime boss, Jimmy G. The doctors could only save Mandy. From a very young age Mandy’s father trained her to be an expert martial artist and weapons expert. Her father was a cop until he was framed by Jimmy G. He went to jail, and Mandy was raised by his partner, Damon Johnson, until he was released. At the time Mandy was five years old, and her father started training right away. After being released, Mandy’s father became the artist for an independent comic book company and he adapted his story into a comic, making Mandy the partner to her father’s character. The comic’s name? Big Papa and Punch Girl. When Mandy was 10, Big Papa thought she was experienced enough to finally avenge her mother’s death and they took on their crime-fighting personas. Eventually she got her revenge, but at the cost of her father as well. However, since Mandy’s revenge was taken in Jimmy G.‘s blood, his son, who also took on a crime-fighting persona (Scarlet Mist) began chasing Mandy as a villain named Sonofabitch. She has been living off the money her father left her ($3 million in a suitcase) and her jobs as soon as she was old enough to have one. She has been jumping from town to town to try to lose Sonofabitch, but he has been relentless. Mandy plans to go to Millennium City next to try to form a hero group to defeat her nemesis. For now she is working as a barista at the local Starbucks, trying to live her dream promised to her by her father so many years ago. The dream that after all the mess of avenging her mother’s death, she could have a normal life.

Costume:
Suitchampions

Punch Girl

Heroes, Dallas HayleyKat