Crucible

Description:

Val Char

13/35 STR

10/30 DEX

10 CON

10 BODY

18 INT

20 EGO

10 PRE

10/20 COM

2/22 PD

2/22 ED

4 SPD

5 REC

20 END

22 STUN

6" RUN

2" SWIM

2 1/2"/6 1/2" LEAP

powers

81 Multipower, 121-point reserve, (121 Active Points); all slots Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2)

11m 1) 22 STR, Autofire (3 shots; +1/4), Variable Special Effects (Limited Group of SFX; +1/4), Affects Desolidified Any form of Desolidification (1/2), Armor Piercing (1/2), Damage Shield (Offensive; +3/4), Reduced Endurance (0 END; +1), Area Of Effect (One Hex; +1/2), Selective (1/4), Conforming (+1/2) (121 Active Points); No Figured Characteristics (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV1/2), Activation Roll 15- (-1/4) [Notes: +11 Str. at 60 pts.]

3u 2) +20 DEX (60 Active Points); No Figured Characteristics (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV1/2), Activation Roll 15- (-1/4)

12m 3) Elemental fury: Energy Blast 3 1/2d6, Variable Special Effects (Any SFX; 1/2), Damage Shield (Offensive; +3/4), Continuous (1), Reduced Endurance (0 END; 1), Area Of Effect (One Hex; +1/2), Selective (1/4), Conforming (+1/2), Autofire (3 shots; +1 1/4) (121 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Gestures (-1/4), No Knockback (-1/4) [Notes: 1 1/2 D6 at 60 pts] 0

3u 4) Stretching 5", Indirect (Same origin, always fired away from attacker; 1/4), Reduced Endurance (0 END; +1/2), Uncontrolled (1/2) (56 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Always Direct (-1/4), no Noncombat Stretching (-1/4) 0

4u 5) Physical Damage Reduction, Resistant, 75% (60 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2) 0

4u 6) Energy Damage Reduction, Resistant, 75% (60 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2) 0

3u 7) Armor (20 PD/20 ED) (60 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Nonpersistent (-1/4), Visible (-1/4) 0

6u 8) I’m dead already, What?: Healing BODY 7d6, Can Heal Limbs, Resurrection, 16 Charges (+0), Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; When dead.; +1/4) (119 Active Points); Self Only (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2) 16

2u 9) Crucible of Truth: Minor Transform 2 1/2d6 (Debilitating , Crushing Guilt), Armor Piercing (+1/2), Area Of Effect (One Hex; +1/2), Based On EGO Combat Value (Mental Defense applies; +1), Autofire (3 shots; +1 1/4) (106 Active Points); 3 Charges (-1 1/4), No Conscious Control (Only Effects cannot be controlled; -1), Concentration (0 DCV; -1/2), Extra Time (Full Phase, -1/2), Costs Endurance (-1/2), Subject To Range Modifier (-1/4) 11

2u 10) Turn to electomagnetic spectrum: Teleportation 4", No Relative Velocity, Position Shift, Safe Blind Teleport (1/4), Invisible Power Effects, Source Only (Fully Invisible; +1/2), Reduced Endurance (0 END; +1/2), Armor Piercing (1/2), Noncombat acceleration/deceleration (1), MegaScale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (1/4) (115 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment near the character; Automatic elemental blast attack; -1 1/2), Restricted Path (-1), Only On Appropriate Terrain Only through wires or radio waves (-1), Concentration (0 DCV; Character is totally unaware of nearby events; -3/4), Can Only Teleport To Floating Fixed Locations (Electrical devices; -1/2), Must Pass Through Intervening Space (-1/4) 0

3u 11) Tunneling 4" through 7 DEF material, Fill In, Reduced Endurance (0 END; +1/2) (58 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), no Noncombat movement (-1/4) 0

6u 12) Flight 15", Position Shift, x4 Noncombat, Costs END Only To Activate (1/4), No Turn Mode (1/4), Usable Underwater (1/4), Variable Special Effects (Limited Group of SFX; +1/4), Noncombat acceleration/deceleration (1) (120 Active Points); Self Only (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2) 11

4u 13) Form of the Minds Eye: Shape Shift (Sight, Mystic, Mental, Smell/Taste, Touch, Hearing and Radio Groups, limited group of shapes), Instant Change, Makeover, Costs END Only To Change Shape (+1/4) (60 Active Points); Concentration (0 DCV; -1/2) 5
0 +10 COM (Custom Adder)

5 Teleportation: Floating Fixed Location (3 Locations) (15 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment near the character; -1 1/2), Limited Power Power loses about a fourth of its effectiveness (Only Electrical devices; -1/4) 0

7 Souls Escape: Contortionist 21- (25-) (23 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Extra Time (Full Phase, Delayed Phase, -3/4), Limited Power Power loses about a third of its effectiveness (Only throught very small spaces; -1/2)

31 The Art of not being there: (Total: 63 Active Cost, 31 Real Cost) Power Defense (20 points) (20 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; 1/2), Always On (-1/2) (Real Cost: 10) plus +31 Mental Defense (35 points total) (31 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV 1/2), Always On (-1/2) (Real Cost: 15) plus Sight Group Flash Defense (10 points), Trigger (Activating the Trigger is an Action that takes no time, Trigger requires a Full Phase to reset; +1/4) (12 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV1/2), Visible (-1/4), Activation Roll 15- (-1/4) (Real Cost: 6) 0

34 Life Support (Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep), Trigger (Activating the Trigger is an Action that takes no time, Trigger requires a Full Phase to reset; +1/4) (60 Active Points); Linked (The Art of not being there; -1/2), Costs Endurance (Only Costs END to Activate; -1/4) 6

3 Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 3 1/2d6 / 8d6 Strike, Target Falls

3 Defensive Throw: 1/2 Phase, +1 OCV, +1 DCV, Block, Target Falls

5 Passing Throw: 1/2 Phase, +0 OCV, +0 DCV, 2 1/2d6 / 7d6 +v/5; Target Falls; FMove

5 CuK 15- paranormals

3 Mimicry 13-

5 Streetwise 12-

5 SS: History 15-

Disadvantages
Social Limitation: Elemental (Occasionally, Minor) 5

Psychological Limitation: Must Save Lives (Very Common, Strong) 20

Psychological Limitation: Dedicated to free will (Common, Total) 20

Psychological Limitation: Anarchist (Common, Moderate) 10

Hunted: People that want to stop him from listening ( cultests and the like) 8- (Mo Pow, Harshly Punish) 15

Accidental Change: When angry 14- (Common) 20

Hunted: Primus 8- (Mo Pow, NCI, Watching) 10

Bio:

Ok, So Crucible Peach was a spirit. An untethered soul. Various cosmic entities taught him long ago to “make” bodies for himself. Crucible CAN look like anyone given time. But mostly he settles on his rather scruffy base form. Now he is part of the elemental forces of earth and is “stuck” here

Cruz’s transform attack is his ability to show people the truth of all their actions. Bereft of any justifications or rationalizations, Curc’s targets must face the full effect of thier actions on those who were affected. THis of course has a wide varity of reactions. Super villians become heroes,Superheroes become villians, Suicides happen, The Target could go berserk and lash out. But mostly the individuals just stop functioning in any rational manner and weep.

Crucible can’t be healed, and can’t be mindlinked, Except by Mindstorm. He is just “too elemental”

Crucible

Heroes, Dallas Florimel