Kosm

Description:

36 Desolidification , Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (90 Active Points); Always On (-1/2), Cannot Pass Through Solid Objects (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2) 0

31 Spatial Awareness (Unusual Group), Discriminatory, Analyze, Range, Inherent (+1/4) (46 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2) 0

43 Life Support (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep), Inherent (+1/4) (64 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2) 0

20 Energy Damage Reduction, Resistant, 75% (60 Active Points); Limited Power Power loses about half of its effectiveness (Only Vs. Affects Desolid attacks; -1), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Linked (Telekinesis; -1/2) 0

20 Physical Damage Reduction, Resistant, 75% (60 Active Points); Limited Power Power loses about half of its effectiveness (Only Vs. Affects Desolid Attacks; -1), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Linked (Telekinesis; -1/2) 0

24 Mental Damage Reduction, 75% (60 Active Points); Linked (Desolidification; -1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Always On (-1/2) 0

36 Telekinesis (10 STR), Fine Manipulation, Affects Desolidified Any form of Desolidification (+1/2), Reduced Endurance (0 END; +1/2), Affects Physical World (+2) (100 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Restrainable (-1/2), No Range (-1/2), Visible (Hands; -1/4) 0

4 Flight 2”, Position Shift (9 Active Points); Linked (Telekinesis; Lesser Power can only be used when character uses greater Power at full value; -3/4), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2) 1

8 Illusion of the Form: Shape Shift (Sight and Touch Groups), Makeover, Costs END Only To Change Shape (+1/4) (22 Active Points); Linked (Telekinesis; Lesser Power can only be used when character uses greater Power at full value; -3/4), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Affects Body Only (-1/2) 2

19 Cosmic Fire: Killing Attack – Ranged 1/2d6, Sticky (+1/2), Area Of Effect (One Hex; +1/2), Selective (+1/4), Continuous (+1), Affects Physical World (+2) (52 Active Points); Linked (Telekinesis; Lesser Power can only be used when character uses greater Power at full value; -3/4), 8 Charges (-1/2), Concentration (1/2 DCV; -1/4), Costs Endurance (Only Costs END to Activate; -1/4) 5

6 Universal Translator 20- (28 Active Points); 3 Charges (-1 1/4), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Linked (Telekinesis; -1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Incantations (Requires Incantations throughout; -1/2)

1 Teleportation 1”, Safe Blind Teleport (+1/4), MegaScale (1” = 1 km; +1/4) (3 Active Points); Linked (Telekinesis; -1/2), Concentration (1/2 DCV; -1/4), 12 Charges (-1/4) [12]

1 WF: Blades

Disadvantages

Distinctive Features: A Glass body filled with yellow flames with Space black hair with twinkles of stars within. Eyes of Blue light (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 5

Hunted: MiB 8- (Mo Pow, NCI, Capture) 20

Hunted: evil spiritual bad guys 8- (Mo Pow, Harshly Punish) 15

Reputation: The repository of vast evil, 14- (Known Only To A Small Group) 10

Social Limitation: Secret ID (Very Frequently, Minor) 15

Social Limitation: Not from around here/ no Papers or ID or Fingerprints/ does not remember how to use tech. (Very Frequently, Major) 20

Psychological Limitation: Code of chivalry/ is a Knight (Common, Total) 20 Psychological Limitation: Must confront evil and issue a challenge beforehand (Common, Total) 20

Psychological Limitation: Does not remember his past (Common, Strong) 15

Accidental Change: when angered 8- (Common) 10

Bio:

Kosm

Heroes, Dallas Florimel